Thursday 21 February 2013

Character and Level Design - XB1000

For this assignment i had to go more in depth with the story line of the game i was creating, i've been tasked with creating game character with background story and a mock up of a level of there game. The year is 2369 and the world is struggling to recover from the merciless damage that the human race has been causing for so long. All the planets resources have been mined away for profit causing the poisoning of the land around the open mines. To escape this disease people everywhere fled into the relative of the few remaining metropolises, the same metropolises that are getting rich off the minerals mined from these now barren wastelands.The population, all 5 billion people are forced into the 7 safe havens left on the planet, where they are forced into dark, cramped conditions in the subterranean underbelly of the city. This is where we meet Callen, Callen grew up in a small city far from where any of the big metropolises are now, the city only had a few thousand inhabitance and very little crime. That all changed, 2 days after Callen's 7th birthday the miners moved in to the area, they began drilling test pits all over the landscape until the found what they were looking for. Very soon the land became poisoned and the inhabitance of the city had to flee north towards the closest shelter they could find. Now filled with rage about the loss of his homeland Callen is seeking revenge for those that wronged him. Below is a picture of Callen in his full armour suit. The suit itself is made from a carbon-polymer mixture which gives the suit great strength whilst allowing the user unrestricted movement.


The game is played across the seven different metropolises, each one owned by high ranked member of the mining company that destroyed Callen's home city. Starting in the subterranean slums Callen must use any help available to help him fight his way up to the bosses that live up in their high-rise ivory towers. 

A basic birds eye view of the first level made in the UDK editor. It shows action point areas, hostile spawns, objectives and collectible loot spawns.

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