Over the Christmas break I was told to read the book Sea of Ghosts. Then after the break I was tasked with taking one character from the book and drawing them out how I pictured them whilst I was reading the book. I was given the character Grainger at the end of the book whilst he was in a set of armor. Im using the Steampunk style in drawing the character so the armor will have a victorian look with lots of cogs and gears whilst still having modern hints added into the suit in place
Friday, 11 January 2013
Sea of Ghosts - DD1101
Over the Christmas break I was told to read the book Sea of Ghosts. Then after the break I was tasked with taking one character from the book and drawing them out how I pictured them whilst I was reading the book. I was given the character Grainger at the end of the book whilst he was in a set of armor. Im using the Steampunk style in drawing the character so the armor will have a victorian look with lots of cogs and gears whilst still having modern hints added into the suit in place
Heros and Villans - DD1101
This project was to test what i had leant between the start of the course and the end of the first term. I was to create a hero and a villan, then to make backstories for both of the charaters. Chosing the better of the two I had to make 3/4 angle image and head shot of my character.

Silhouettes - DD1101
This task involved me learning a new drawing technique, I had to make a block image silhouette and from that image create a clothed character line drawing and then finally a full colour image. I drew a cowboy character and a knight character at different angles to test the skills that I have learnt so far.


Knight - DD1101
To further my skills at drawing realistic characters I have been tasked with making a full clour image (with background) and shade the image were needed. I decided to make a knight standing on a small rock at a battleground. This task also gave me a chance to practice drawing a character from the side.

Assassin - DD1101
Over the last few months i have been learning to draw to scale characters on photoshop using a bamboo graphic tablet. The first project was to just teach me basics on getting the scale of all the body parts. Once i got the scale right on the characters I drew, I created a final image, this image was of an assassin from the Assassins Creed video game. I then coloured the image and messed around with line thickness, the line thickness helps highlight the outer lines on the body making him stand out from the page.

Thursday, 10 January 2013
SDK Texturing
On Monday i was tasked with hand texturing a SDK file. I was told to choose a pre-made 3D model from http://www.polycount.com/forum/showthread.php?t=70908. I chose to use a template of a goblin warrior and texture him in a similar cartoony style as used in World Of Warcraft.
(Pics coming soon)
(Pics coming soon)
Monday, 3 December 2012
Simplified FPS - XB1000
The aim of this task is to take a First Person Shooter game and to simplify it and make it more accessible for new players that have little or no experience of these games. The game i chose to focus on is Battlefield 3 by Dice, as one of the most popular FPS games on the market it is always flooding with new players although in my experience there is very little help given to new players. I decided to focus on changing up the squad system that the game is famous for, i also changed the kill streak system that is used in many FPS games but is not utalised in Battlefield. Later after playing Battlefield for inspiration i decided to do a complete over-hall of the control system to make it more 'noob' friendly, this resulted in cutting down on all the non essential controls such as gadgets, spotting and proning (laying down).Battlefield 3 has a very
complex GUI on screen system that displays the all the vital
information that a player would ever need in game, such as health,
mini-map, ammunition ect... but all of this information is not
necessary for a player just wanting to enjoy the game and doesn't
mind about the competitive aspects of the game, which those tools are
primarily there for. So a simplified version is needed which would have to look the
same but have less details on screen. This version should contain a
large clear mini-map in the usual corner of the screen, the mini-map
would also have to be partly transparent so large sections of the
screen are not blocked out by the map. The ammunition and health of
the player can be left unchanged as they are large and clear in the
opposite corner to the mini-map, to make them stand out more to the
player they are blue which is a contrast of the browns and greys that
make up the ground that is usually the backdrop the player travels
around in.
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