Thursday, 10 January 2013

SDK Texturing

On Monday i was tasked with hand texturing a SDK file. I was told to choose a pre-made 3D model from http://www.polycount.com/forum/showthread.php?t=70908. I chose to use a template of a goblin warrior and texture him in a similar cartoony style as used in World Of Warcraft. 

(Pics coming soon)

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