Saturday 19 January 2013

Concept Document POWER RANGERS!!!! - XB1000

In this task i was given a 80's children's television show, i got Power Ranger Mighty Morphin. On the surface this looks really easy as Power Rangers is still around to this day now on its 16th series, but this only makes it harder with a lot more data to pollute any internet searches it takes twice as long to find any relevant information. 
I made a side scrolling platformer game for Ios6 devices such as the IPhone. In the game you take control of the Red Ranger as you travel around trying to save your friends that have been captured by the evil Rita Repulsa.
The purpose of this project to learn how to create a concept game design document, these are used in early sales pitches to give customers an idea of what the game would be like. It has to cover a range of different areas to make sure that the customer knows what they are buying. 
Platform - what will it be available on e.g. Xbox, PS, PC, IPhone

Target Market - Who is it aimed for? Who will play it? 

Controls - how do you control the game (a brief overview of the full control system)

GUI - what will it look like on screen

Game style - What type of game is it? RTS, FPS, ect... 

Different Game Mechanics - what can you do in the game? attacks, movement, power ups, ect... 

No comments:

Post a Comment