Monday, 14 January 2013

Goblin - XB1134

Update of the Goblin project i was assigned last week. I have now got all the main areas in the texture blocked out and i have started to add details to the weapons (needs to be redesigned) i have also started to get the facial featured on the head mapped out although it stills need a little work merging the colours together.

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Friday, 11 January 2013

Sea of Ghosts - DD1101


Over the Christmas break I was told to read the book Sea of Ghosts. Then after the break I was tasked with taking one character from the book and drawing them out how I pictured them whilst I was reading the book. I was given the character Grainger at the end of the book whilst he was in a set of armor. Im using the Steampunk style in drawing the character so the armor will have a victorian look with lots of cogs and gears whilst still having modern hints added into the suit in places.

Heros and Villans - DD1101

This project was to test what i had leant between the start of the course and the end of the first term. I was to create a hero and a villan, then to make backstories for both of the charaters. Chosing the better of the two I had to make 3/4 angle image and head shot of my character.

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Silhouettes - DD1101

This task involved me learning a new drawing technique, I had to make a block image silhouette and from that image create a clothed character line drawing and then finally a full colour image. I drew a cowboy character and a knight character at different angles to test the skills that I have learnt so far.

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Knight - DD1101

To further my skills at drawing realistic characters I have been tasked with making a full clour image (with background) and shade the image were needed. I decided to make a knight standing on a small rock at a battleground. This task also gave me a chance to practice drawing a character from the side.

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Assassin - DD1101

Over the last few months i have been learning to draw to scale characters on photoshop using a bamboo graphic tablet. The first project was to just teach me basics on getting the scale of all the body parts. Once i got the scale right on the characters I drew, I created a final image, this image was of an assassin from the Assassins Creed video game. I then coloured the image and messed around with line thickness, the line thickness helps highlight the outer lines on the body making him stand out from the page.

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Thursday, 10 January 2013

SDK Texturing

On Monday i was tasked with hand texturing a SDK file. I was told to choose a pre-made 3D model from http://www.polycount.com/forum/showthread.php?t=70908. I chose to use a template of a goblin warrior and texture him in a similar cartoony style as used in World Of Warcraft. 

(Pics coming soon)