Monday 11 March 2013

High Poly Gun's Low Poly Brother

After the high poly gun was modelled i had to knock down the tris so that the game engines would be able to render it real time. To do this i first removed all the turbosmoothing, I then started to remove all verts that were not vital to the overall structure of the gun. Once this is done the gun must be UV mapped, this flattens the image so that it can be sent to photoshop and textured at a later date, the UV map is also needed to produce the normal map (this makes the low poly model look high poly in the end).

This is the gun after all the extra verts have been removed and I have started UV mapping.

 

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