Saturday, 2 March 2013

UDK Time - XB1000

This project is slightly different from all the others so far, I have been tasked with building a playable level in the game engine UDK using only 20 different pieces.
I played around with a few designs as i practiced the different techniques around the UDK engine. The first map i made titled Fight Dungeon is made of two large open room to fight in, there is a large tower with a drop down from it, which allows players to spawn here safely. All these rooms are connected together by tunnels that twist and bend, this allows for a good mixture of close and long ranged combat arenas.

The above image shows the map part way through development, not all the lighting is built so it is quite dark in places.


Once i had mastered the basics i set to work making a capture the flag map, this is the piece i used for my final hand-in.


This is the map very close to hand in, as you can see there are two symmetrical sides to the map with each team spawning at one or the other. The flag is hidden behind the barriers on the top of the platforms on each side, which means that any attacker has to walk up to the base, up the stairs, past the enemy spawns and collect the flag before taking it back to there own base. This map does not have an outer wall this is due to a few reasons, firstly due to the limit on shapes i can use, wasting one on a wall is pointless. This also allows for more fun game play as people have to avoid falling to their death whilst in battle near the edge. 

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